How to Play Farkle on 6proclub
Farkle on 6proclub: roll six dice, keep scoring sets, then bank or press your luck. Full scoring table, payout brackets, bust rules, and how to verify every roll.
Farkle is the classic press-your-luck dice game, rebuilt on 6proclub as a fast single-player round against the house. You roll six dice, set aside the ones that score, and then face the only real decision in the game: bank what you've built, or risk it all on another roll. Roll once with nothing to keep and the whole turn busts — a Farkle — and your score for the round is gone. Bank in time and your total is translated into a payout multiplier on your bet. Every roll is committed to a seed before the dice land, so the outcome is fixed and verifiable.
TL;DR
- Roll six dice, keep scoring dice, then choose to roll the rest for more or bank your running score.
- A roll that produces no scoring dice is a Farkle — you bust and lose everything you built that round.
- Your banked total maps to a bet multiplier: under 300 pays nothing, 750+ turns a profit, and 1500+ pays the top 5x.
- Bets run from 0.10 to 100, and every roll is provably fair from a committed seed.
The flow of a turn
Set your bet — anywhere from 0.10 to 100 — and press start. Six dice roll onto the table. From that roll you select the dice that score (see the table below), and those are locked in and added to your running total. Then you choose:
- Roll again with the remaining dice to build a bigger score — but risk busting.
- Bank to lock your total and cash it out at the matching multiplier.
If a roll ever comes up with no scoring dice at all, that's a Farkle: the round busts and your accumulated score for the turn is forfeited. This is the tension at the heart of the game — every extra roll can grow your score or wipe it out.
Hot dice
If all six of your dice score in a single turn — whether at once or across several rolls — you get hot dice: all six come back and you roll the full set again, carrying your score forward. A hot-dice streak is how a round climbs into the top payout brackets.
Scoring table
Only 1s and 5s score on their own; everything else must come as a set. The values are fixed:
- Single 1 — 100
- Single 5 — 50
- Three of a kind — 100 x the face (three 4s = 400)
- Three 1s — 1000 (the special case)
- Four of a kind — 2x the three-of-a-kind value
- Five of a kind — 4x the three-of-a-kind value
- Six of a kind — 8x the three-of-a-kind value
- Straight 1-2-3-4-5-6 — 1500
- Three pairs — 1500
- Two triplets (six dice) — the sum of both triplet scores
Every die you choose to keep must be part of a scoring set — you can't hold a stray 3 that doesn't belong to a triple.
Payout brackets — when to bank
Banking translates your total score into a multiplier on your bet. The brackets are:
- Under 300 — 0x (banking here wins nothing; the bet is lost)
- 300 to 499 — 0.4x (a partial loss — banking too early is punished)
- 500 to 749 — 0.9x (near-push; a small loss for a low bank)
- 750 to 999 — 1.4x (the first profitable bracket)
- 1000 to 1499 — 2.5x
- 1500 and up — 5x (the top)
The strategy lives in that first profitable line: banking below 750 hands the house an edge, so the real question every turn is whether to press for 750+ or settle. Push too hard and a Farkle takes it all; the brackets are tuned so that greedy play carries a small house edge, and only disciplined banking around the profitable thresholds keeps you in good shape.
Provably fair — verify
Every Farkle round is committed and revealed, so you never take the dice on trust. When a round starts, the server publishes a hash of its secret server seed. The dice values are derived from that seed combined with your client seed and a nonce — the serverSeed : clientSeed : nonce string is hashed (Farkle uses SHA-512), and the dice are read straight out of the resulting hash. Because the commitment is published before you roll, the house can't change a die after seeing your choices.
After the round, the server reveals the seed. Hash it to confirm it matches the earlier commitment, then recompute the dice yourself and check they match what you rolled. It's the same commit-reveal used across the floor, laid out in full in the provably-fair cash-out games guide.
Where to play it
Farkle is in the casino lobby with the rest of 6proclub's crypto-native games. It's crypto only — fund and cash out in BTC, ETH, USDT, or USDC, with no fiat or cards in the loop.
FAQ
What is a Farkle?
A Farkle is a roll that produces no scoring dice. When it happens, your turn busts and the score you built that round is forfeited — which is the risk you take every time you roll again instead of banking.
What's the minimum score to win money?
You need to bank at least 750 to turn a profit — that bracket pays 1.4x. Banking between 300 and 749 pays back less than your bet, and under 300 pays nothing at all. The top bracket, 1500+, pays 5x.
How much can I bet on Farkle?
Bets run from 0.10 up to 100 per round. You set your stake before the first roll.
Is Farkle on 6proclub provably fair?
Yes. Each round's dice come from a committed seed (serverSeed : clientSeed : nonce, hashed with SHA-512) that's published before you roll and revealed after, so you can verify every roll for yourself.
What are hot dice?
If all six dice score in a turn, you earn hot dice: all six return and you roll again with your score carried forward, giving you a shot at the higher payout brackets.
18+. Farkle is real-money entertainment with a small, fixed house edge under optimal play — pressing your luck past a safe bank doesn't improve it. Decide your bank threshold before you roll and set a budget you can ride out.