The 6proclub Roadmap: What's Live, What's Next, and What's Coming in 2026
A clear, honest look at what is live on 6proclub today, what is shipping next, and what is parked for later. Backgammon, War, RPS, Liar's Dice, and the engagement layer that ties them together.
We get asked some version of this question every week: what is on 6proclub right now, what are you building next, and when?
This post is the honest, current answer. The roadmap below is what we are working on as of mid-2026. It will change — roadmaps always do — but every game listed here exists either as live code, a working backend, or a written specification that has been reviewed and committed to.
If you want the short version: backgammon is live now, War ships next, Rock Paper Scissors and the prize wheel are queued behind it, and Liar's Dice is the flagship build that comes after the platform has matured a bit more.
Here is the long version.
Live now: Backgammon
Backgammon is the founding game and the proving ground for the 6proclub fairness model.
Every roll is generated through a SHA-512 commit-reveal hash chain. Before each game, the server commits to a random seed by publishing its SHA-256 hash. After each roll, the server uses the seed plus a client-contributed seed to derive the dice values. After the game, the server reveals the seed, and you can re-derive every roll yourself with any standard hashing tool — see the fair-play page for the full walk-through.
The game ships with:
- 3D table with per-room atmospheric themes (Library, Casino Lounge, VIP Room, Casino Floor, Egyptian)
- Quick Play (random opponent) and Private Tables (room codes)
- Bot games for practice — same fairness engine, no opponent required
- Doubling cube with full bot support and validated multi-protocol implementation
- Auth v2 protocol for ranked play with per-game ELO write-through
- Replay viewer — every game's full move sequence stored and verifiable
- Real-money play in EUR with crypto deposits (USDT, BTC, ETH, USDC)
This is what is on the platform today. If you have not played a game, start one now — the first game is on us, no signup required.
Shipping next: War
War is the second game, and the first non-backgammon game on the lineup. It is in active development as of writing — the rules engine is implemented, the backend service is online, the 3D table is being polished.
The fairness primitive for War is deck shuffle commit-reveal. Every game starts with the server committing to a server seed (via SHA-256 hash). The deck of 52 cards is then derived from (server_seed + client_seed + nonce) via Fisher-Yates with SHA-512-driven randomness. After the game, the seed is revealed, and you can re-derive the entire deck order yourself.
We ship War in two modes:
- Quick War — single round, decisive in 30 seconds, three recursive war tiebreakers if rank-tied, deterministic suit-tiebreaker if all eight face-ups also tie. No nulls.
- Full War — classic 26-card half each, plays to exhaustion with a 200-round safety cap.
How to play War: full rules and strategy →
War is the pure-luck end of the platform. Backgammon is a skill game. War is not. Both are valid forms of wagering, and both deserve cryptographic fairness — most online card sites cannot prove their shuffles are honest, and we want to be the obvious counterexample.
Expected launch: Days to weeks from this post. Watch the games hub for the "Coming soon" tag to flip to "Live."
Queued: Rock Paper Scissors and the Prize Wheel
After War lands and gets a couple of weeks of stability data, two smaller projects ship in some order based on what the platform needs more — content vs retention.
Rock Paper Scissors
A 30-second game with a different cryptographic primitive: commit-reveal of opponent's choice. Each player commits to their move (rock, paper, or scissors) by hashing it with a private nonce. Both commitments are exchanged. Then both reveal. The first-to-X format (typically first to 3 wins) plays out across multiple rounds, all verifiable.
RPS is the simplest skill game we will ship — most of the depth is in psychology and pattern recognition rather than positional theory. It is also the natural lead-in to Liar's Dice, since both games rely on commit-reveal of secret choices.
Estimated build effort: 9–13 hours.
Prize Wheel
A daily-spin loyalty mechanic — not a wagering game. Players earn spins by playing 6proclub's licensed games (backgammon, War, etc.) and can redeem them on a wheel that pays out modest rewards (free entries, small balance credits, cosmetic theme unlocks).
The wheel uses the same cryptographic engine — deriveWheelSegment slots in next to deriveDieRoll and deriveShuffle, all using the same seed model. Provably fair, by construction.
We will not add paid spins to the prize wheel without a separate licensing review. Paid spins are RNG wagering and a different product class. Earned spins are a loyalty mechanic and what we want.
Estimated build effort: 9–13 hours.
Flagship build: Liar's Dice
After RPS and the prize wheel ship and the platform's matchmaking and forfeit-handling systems are battle-tested by real volume, Liar's Dice is the most ambitious game on the roadmap.
The fairness primitive is the hardest one we will tackle: commit-reveal on hidden state. Each player rolls dice that only they can see. They make bids about the total dice on the table without seeing the opponent's hand. At reveal, both must produce the dice that match their commitment — any discrepancy is automatic forfeit.
This is a real cryptographic primitive, and almost no online game implements it correctly. Most "provably fair" sites are hand-waving over a much simpler scheme that does not apply to hidden-information games. Liar's Dice is the game that proves we can do the hard version, not just the easy version.
How to play Liar's Dice: rules and strategy →
Estimated build effort: 25–35 hours — roughly three times War's footprint. We are committing to that effort because the game is worth it, and because the broader positioning of 6proclub depends on shipping the hard game well.
Expected launch: Several months out. Realistically late 2026 or early 2027.
Beyond the lineup
Three further games are on the platform's coming-soon list at lower priority: chess, checkers, and yahtzee. These are placeholder entries — chess and checkers are skill games where the fairness primitive is essentially trivial (no random elements except potentially the starting side selection), and yahtzee is provably fair dice that map cleanly onto the existing backgammon engine.
We will ship them when there is player demand and when the engineering capacity exists. None are urgent — they round out the lineup but do not extend the cryptographic story.
Why the order matters
You might reasonably ask: if Liar's Dice is the most exciting game, why is it last in the queue?
Three honest reasons.
One: the platform infrastructure is not ready yet. Liar's Dice needs robust matchmaking, robust timeout handling, robust forfeit-and-payout logic, robust dispute resolution. War and RPS will teach the platform those things on simpler games. Liar's Dice will benefit from that hard-won infrastructure rather than being the project where you build it for the first time.
Two: the cheap bets come first. RPS is a 10-hour project. The prize wheel is 12 hours. Liar's Dice is 30 hours. Spending the cheap bets first lets us learn what players actually want before committing to the expensive game.
Three: shipping the simple games well builds the trust that makes the hard game's launch matter. When Liar's Dice ships, we want the audience to be the kind of player who already trusts our verify page, has read how the dice work, and has played a hundred backgammon games. That player will use the verify page on Liar's Dice. They will be the right first audience.
The platform we are building
If everything on this roadmap ships — backgammon (live), War (next), RPS, the prize wheel, Liar's Dice — 6proclub will have a genuinely unusual lineup.
Most iGaming sites have 200 slot variants and call that a catalog. 6proclub will have four distinct game shapes, each one demonstrating a different cryptographic primitive of fairness:
- Backgammon: dice (public state, commit-reveal of seed)
- War: shuffle (public state, commit-reveal of permutation)
- RPS: simultaneous choice (commit-reveal of secret move)
- Liar's Dice: hidden state (commit-reveal on hidden information)
Plus an engagement layer (the prize wheel) that runs on the same fairness substrate.
That is not a competitor to Stake or Roobet. It is a different kind of platform. Smaller catalog, bigger claims, every claim verifiable.
When and how to follow along
The fastest way to track the roadmap is the games hub — game cards flip from "Coming soon" to "Live" as each ships. The blog gets a launch post for each game, with rules walkthroughs and the cryptographic protocol explained the same way we have done for backgammon and War.
If you want to play now, start a backgammon game and verify the dice yourself. Every other game in the roadmap is built on the same engine. Once you trust the dice, you trust the rest.
We will see you across the table.