War — the simple deck-cutting card game everyone played as a kid — is launching next on 6proclub. Same provably fair engine as backgammon, but applied to a 52-card shuffle. Here is what is shipping.
A walk-through of SHA-512 commit-reveal dice generation, why it matters for online backgammon, and why 6proclub is the only platform that ships a verifiable hash chain for every game type.
How match play in backgammon works, why first-to-N is fundamentally different from money games, the Crawford rule explained, and the cube rules that change at match score.
Liar's Dice — the bluff-and-bid dice game made famous by Pirates of the Caribbean — is the most ambitious game on the 6proclub roadmap. Here is why it is hard to build, and why it is worth it.
What the Kahnawake Gaming Commission license actually means, why we chose it for 6proclub, and how it interlocks with the provably fair hash chain that runs under every game we ship.
A complete guide to the War card game — Quick War vs Full War, how recursive wars work, the tiebreaker rules, and the surprisingly small but real strategic decisions in a game most people think is pure luck.
A complete guide to Liar's Dice — the bluff-and-bid dice game that mixes probability, psychology, and pure nerve. Rules, bidding mechanics, the wild-1s rule, and the strategic decisions that decide every round.
A complete beginner's guide to backgammon: how to set up the board, how the dice and movement work, what hitting and bearing off mean, and how to win your first real game.
A tour of the 6proclub lineup — backgammon today, War next, chess and checkers and yahtzee on the roadmap. The point that ties them all together: one verifiable hash chain, every game type.
The five mistakes that show up in almost every beginner backgammon game — slotting at the wrong time, racing when you shouldn't, ignoring the cube, breaking the prime early, and bear-off wastage. With concrete fixes.
How to bear off in backgammon without giving up the win — wastage, contact endings, when to leave a shot, and why most players lose closer endgames than they should.
Backgammon and chess look like cousins but reward completely different skills. A look at which is genuinely harder to master, why dice make backgammon deeper not shallower, and what each game teaches the other.
A complete reference of the best opening moves in backgammon — every one of the 21 distinct opening rolls, the canonical play, and why decades of computer analysis confirm it.
A clear, honest look at what is live on 6proclub today, what is shipping next, and what is parked for later. Backgammon, War, RPS, Liar's Dice, and the engagement layer that ties them together.
A practical guide to the doubling cube — the single piece of equipment that turns backgammon from a dice game into a real wager. Pip counts, the 25% rule, and why most beginners take cubes they should drop.
ELO ratings explained for backgammon: how the math works, what 1500 means, why your rating fluctuates, and how to read someone else's rating without being fooled.
What to actually look for before depositing money on any backgammon site — fairness proofs, payout history, escrow, and the questions most platforms hope you do not ask.
Why backgammon platforms that work on a house-edge model are doing something fundamentally different from peer-to-peer play, and why that difference matters more than people realize.